ProEXR File Description
=Attributes=
cameraAperture (float): 36
cameraFNumber (float): 4.02081
cameraFarClip (float): 1e+030
cameraFarRange (float): 39370.1
cameraFocalLength (float): 27.6436
cameraFov (float): 66.0817
cameraNearClip (float): 0
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 209.205
cameraTransform (m44f): [{-0.820302, 0.470121, 2.27374e-013, -76564.7}, {0.57193, 0.882602, 4.54747e-013, -62296}, {-6.97381e-007, -5.8532e-006, -1, 30.4203}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 2999, 1499]
displayWindow (box2i): [0, 0, 2999, 1499]
lineOrder (lineOrder): Increasing Y
name (string): “”
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): “scanlineimage”
=Channels=
A (half)
B (half)
G (half)
R (half)
VRayGlobalIllumination.B (half)
VRayGlobalIllumination.G (half)
VRayGlobalIllumination.R (half)
VRayLighting.B (half)
VRayLighting.G (half)
VRayLighting.R (half)
VRayReflection.B (half)
VRayReflection.G (half)
VRayReflection.R (half)
VRayRefraction.B (half)
VRayRefraction.G (half)
VRayRefraction.R (half)
VRaySpecular.B (half)
VRaySpecular.G (half)
VRaySpecular.R (half)
VRayTotalLighting.B (half)
VRayTotalLighting.G (half)
VRayTotalLighting.R (half)
VRayWireColor.B (half)
VRayWireColor.G (half)
VRayWireColor.R (half)
Z (half)
ProEXR File Description
=Attributes=
cameraAperture (float): 36
cameraFNumber (float): 4.02115
cameraFarClip (float): 1e+030
cameraFarRange (float): 39370.1
cameraFocalLength (float): 25.0647
cameraFov (float): 71.3673
cameraNearClip (float): 0
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 186.594
cameraTransform (m44f): [{0.619973, -0.784623, -0, -76766.2}, {-0.784623, -0.619973, -0, -62588.3}, {0, 0, -1, 21.2734}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 2999, 1499]
displayWindow (box2i): [0, 0, 2999, 1499]
lineOrder (lineOrder): Increasing Y
name (string): “”
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): “scanlineimage”
=Channels=
A (half)
B (half)
G (half)
R (half)
VRayGlobalIllumination.B (half)
VRayGlobalIllumination.G (half)
VRayGlobalIllumination.R (half)
VRayLighting.B (half)
VRayLighting.G (half)
VRayLighting.R (half)
VRayReflection.B (half)
VRayReflection.G (half)
VRayReflection.R (half)
VRayRefraction.B (half)
VRayRefraction.G (half)
VRayRefraction.R (half)
VRaySpecular.B (half)
VRaySpecular.G (half)
VRaySpecular.R (half)
VRayTotalLighting.B (half)
VRayTotalLighting.G (half)
VRayTotalLighting.R (half)
VRayWireColor.B (half)
VRayWireColor.G (half)
VRayWireColor.R (half)
Z (half)
ProEXR File Description
=Attributes=
cameraAperture (float): 36
cameraFNumber (float): 4.08706
cameraFarClip (float): 1e+030
cameraFarRange (float): 39370.1
cameraFocalLength (float): 19.3448
cameraFov (float): 85.8754
cameraNearClip (float): 0
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 34.9906
cameraTransform (m44f): [{0.869329, 0.486738, -0.0857463, -76597.4}, {0.494233, -0.856146, 0.150823, -62638.8}, {0, -0.173494, -0.984835, 41.9076}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 2999, 1499]
displayWindow (box2i): [0, 0, 2999, 1499]
lineOrder (lineOrder): Increasing Y
name (string): “”
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): “scanlineimage”
=Channels=
A (half)
B (half)
G (half)
R (half)
VRayGlobalIllumination.B (half)
VRayGlobalIllumination.G (half)
VRayGlobalIllumination.R (half)
VRayLighting.B (half)
VRayLighting.G (half)
VRayLighting.R (half)
VRayReflection.B (half)
VRayReflection.G (half)
VRayReflection.R (half)
VRayRefraction.B (half)
VRayRefraction.G (half)
VRayRefraction.R (half)
VRaySpecular.B (half)
VRaySpecular.G (half)
VRaySpecular.R (half)
VRayTotalLighting.B (half)
VRayTotalLighting.G (half)
VRayTotalLighting.R (half)
VRayWireColor.B (half)
VRayWireColor.G (half)
VRayWireColor.R (half)
Z (half)